Doing the video game music show has been an interesting education. But I think I’ll be ready to let it go at the end of the summer. I’ve learned a bunch of stuff and met great people. At the end of the day, though, it’s not a core interest for me. I don’t make music, and I don’t have time to play a lot of games. In fact, games are qualifying more and more as minor distractions.
There’s an old saw that one in ten Americans read books, and one in ten Canadians write them. I don’t think that’s true, but I definitely sympathize with the “don’t just consume, create” mentality.
I keep getting caught up in minor distractions, though. It’s hard to separate what’s “necessary leisure” with what’s “wasting time”. If I kill 30 minutes playing an iPhone game, is that depressurization I need? Or just a pointless distraction?
One of the things about games is it, well, gamifies all this stuff. If I were playing the game of my life, there’d be gauges. I’d be able to Tamagotchi myself. When my stress gauge is at eighty percent, give myself two units of game. When my productivity gauge is at twenty percent, allocate eight work units.
But we obviously don’t work like that. It’s not easy to Tamagotchi your life when you yourself are the virtual pet.
Minor distractions and major needs often conflict.
I enjoy minor distractions while I’m being distracted, but finishing a day without feeling like I’ve moved something forward distresses me. So there’s a constant tension between “relax and live your life” and “you are going to die someday.” It makes minor relaxation hard.
A more disciplined person might be able to allocate things better. 1.2 hours of allocated fun from 8:12 to 9:26 a.m. this morning. But that’s just not how I’m wired. Should it be? Is this something I should be striving for?